MovaInteract Documentation¶
A Blueprint-friendly modular interaction system for Unreal Engine 5.
Drop one component on any actor to turn it into an interactive object (a door, drawer, lever, elevator, light, machine, chest, NPC) and set up what it does visually, in a custom editor panel, with no Blueprint graph. Interactions are built from reusable States (poses that also drive audio, FX, physics, lights and animation), sequenced into Groups and Cycles, and triggered by tags, proximity zones, or a player Interactor. A gate system adds locks and conditions. Everything replicates and saves.
Getting Started
Concepts
Guides
API Reference
Where to start¶
New to the plugin? Start with Overview, then follow Quick Start: three recipes that teach the whole system in under ten minutes.
Looking for the addressing syntax (
@Door,%Lift^,?@Lock:Off)? Go straight to Tag Grammar Reference.Writing C++ or driving the system from a subclass? See Runtime Components.
Something not interacting? Debug overlay & troubleshooting has the live console overlay and a problem table.