MovaInteract Documentation

A Blueprint-friendly modular interaction system for Unreal Engine 5.

Drop one component on any actor to turn it into an interactive object (a door, drawer, lever, elevator, light, machine, chest, NPC) and set up what it does visually, in a custom editor panel, with no Blueprint graph. Interactions are built from reusable States (poses that also drive audio, FX, physics, lights and animation), sequenced into Groups and Cycles, and triggered by tags, proximity zones, or a player Interactor. A gate system adds locks and conditions. Everything replicates and saves.

Where to start