FAQ / Troubleshooting¶
From the console, turn on mova.ix.Debug tags gates and aim at the object before
diagnosing anything below: most symptoms below are visible instantly once you can
see target resolution and gate state. See Debug overlay & troubleshooting for the full
overlay reference.
Problem |
Cause & fix |
|---|---|
Client interactions do nothing (multiplayer) |
The interactable's actor must have Replicates on, and clients must trigger via the Interactor ( |
The object has no interaction points |
An IC with no actions and no tags resolves to zero points. Add at least one interaction tag (or a proximity tag): a tag with no matching action produces a phantom point that does nothing. |
Outline highlight not visible |
Enable Project Settings → Rendering → Custom Depth-Stencil Pass = "Enabled with Stencil", and add an outline post-process material keyed on the IC's |
The mesh sinks into the floor when a montage plays |
A montage blend crossfade drops the root. Play the slot animation with 0,0 blend. Prefer procedural keyframes for non-rigged geometry. |
|
|
Nothing happens on press, no errors |
Turn on |
Collapsed multi-choice shows the wrong options |
A component tagged |
A tag typo does nothing and doesn't error |
It shouldn't: the panel's chips turn amber with a "did you mean" suggestion for an unresolved token. If you hand-edited JSON/text outside the panel, open it in the panel once to see the chip. |
A preset doesn't fully apply to a new actor |
Run |
A half-open door reopens from closed after a save/load |
Confirm |
Two objects that shouldn't both move still both move |
A state is recorded on arrival. The unmarked |
Still stuck?¶
Debug overlay & troubleshooting: every debug overlay flag explained.
Tag Grammar Reference: full addressing syntax reference.
Gates: locks & conditions: if a target resolves but the interaction still refuses to run, check what it's gating on.