GlossaryΒΆ
Term |
Meaning |
|---|---|
IC |
"Interactive Component": shorthand for |
State |
A named pose (Location/Rotation/Scale/Visibility) plus optional audio/FX/physics/lights/animation/params. See States: everything one pose can drive. |
KeyFrame |
A |
Action |
One |
Group |
A set of Actions that play together as a unit, with its own easing, looping and gate settings. See Groups & Cycles. |
Cycle |
An ordered list of Group names. Each trigger moves it one step (closed β opening β open β ...). |
Interactor |
|
Target |
An address string naming what an Action animates, or what a Cycle/Group runs on. See Tag Grammar Reference. |
Gate |
A Group-level |
Flow |
The first character of a verb token: |
Proximity |
A Box/Sphere/tagged-Volume trigger on the IC with Enter/Leave tag lists, firing interactions on overlap alone. See Proximity: reacting without a prompt. |
Carry |
The mechanism by which an animated target ferries objects resting on or inside it. Decided once, at group start. See Carrying: ferrying objects on a moving target. |
Bone target |
An address like |
Preset |
A JSON snapshot of an IC's whole interaction bundle (cycles + groups + states + tags + proximity), reusable across actors and projects. See Presets. |
Grab |
Physics pick-up/carry/throw via |
Special state |
A runtime marker ( |
|
Selects an internal component by name (or |
|
Selects an external actor by tag. |
|
A logic-resolved special ( |
|
Delegation suffix: hand the rest of the address to that element's own IC. |
|
State suffix: |
|
Inline gate prefix on a tag. |
|
Wildcard glob inside a name ( |
Full syntax reference: Tag Grammar Reference.